Book Summary of Human--Computer Interaction: Basics and Practice Human--Computer Interaction is becoming ever more important as a means of achieving competitive IT product designs. A growing field of employment for IT graduates and others, HCI helps students to focus upon how best to design interactive systems that are productive and pleasurable to use. Looking at both good and bad designs, they will soon appreciate how crucial it is that systems be built with an eye on their intended use. Providing concise yet full coverage for a one semester course, the examples and activities are efficient exam preparation tools for computing students on an introductory HCI course. Developed with support from Middlesex University Press and Global Campus.
Key Feature • 'Activities' require students to try out aspects of the material which have just been explained, or invite them to consider something which is about to be discussed. A formal answer is provided, in the final section of each chapter • 'Review questions' are located at the end of the chapters, and these invite students to consider whether they have achieved the learning outcomes of the chapter
Table of Contents 1. Introduction 2. Making interactive systems feel natural for users 3. User modelling in the user-centred system design (UCSD) 4. The user-centred design process 5. Task analysis 6. Requirements gathering, storyboarding and prototyping 7. Psychology: memory 8. Cognitive psychology: perception 9. Evaluation 10. UCSD and advanced technology 11. Universal access and design for all References Answers to Review Questions Appendix: Bibliography